Hammer Blow
[1]
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Move To Closest Enemy 3
Attack 10
Poise -3
An attack good for wearing an opponent down.
Crushing Blow
[1]
Init 2
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Move To Closest Enemy 3
Attack 5
Dmg On Solid Hit 5
Poise -2
An attack good for finishing off an
opponent at a disadvantage.
Fast Blow
[1]
Init 10
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Move To Closest Enemy 3
Attack 6
Poise -2
An attack good for catching an opponent off
guard.
Defend
[1]
Init 0
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Move To Closest Enemy 1
Defense 15

Passive
Die Hard
[1]
Ignore Damage Malus 1
Passive
Tough
[1]
Max Health 2
Passive
War Face
[1]
Intimidation 2
Passive
Too mean to die
[1]
Con Defense 4

Passive
Too dumb to run
[1]
Fear Defense 4
Passive
Brute Strength
[1]
Dmg On Solid Hit 4
Passive
Savage Nature
[1]
Attack 1
Charge Strike
[2]
Init 8
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Move To Closest Enemy 6
Attack 9
Poise -3
A highly aggressive strike.

Brutal strike
[2]
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Attack 15
Poise -4
A highly aggressive strike that holds
nothing back.
Wicked cut
[2]
Init 0
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Move To Closest Enemy 3
Attack 9
1 Extra Wound(s)
Poise -3
A vicious twist of the weapon that is more
likely to land at least a glancing blow.
Eye Strike
[2]
Init 0
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Move To Closest Enemy 3
Attack 7
Lasting Malus 1
Poise -3
A strike towards the eyes. It probably
won't actually connect with the eyes, but
even a close hit will slow down the enemy
due to shock and dripping blood interfering
with vision.
Ham String
[2]
Init 0
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Move To Closest Enemy 3
Attack 10
One Turn Move Speed Mod -1
Poise -3
An attack that goes for the legs. If it
wounds the enemy, they will be slowed for
the rest of combat.

HeadBut
[2]
Init 0
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Move To Closest Enemy 3
Attack 8
One Turn Init Mod -4
Poise -3
An attack that dazes the enemy for the rest
of combat.
Psych
Enraged Roar
[2]
Poise 5
One Use
Passive
Die Hard 2
[2]
Ignore Damage Malus 2
Passive
Tough 2
[2]
Max Health 2

Passive
Too mean to die 2
[2]
Con Defense 4
Passive
Too dumb to run 2
[2]
Fear Defense 4
Passive
Brute Strength 2
[2]
Dmg On Solid Hit 4
Passive
Savage Nature 2
[2]
Attack 1

Perfect Brutal-man
[3]
Init 0
Defense -4
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Move To Closest Enemy 1
Attack 12
Dmg On Solid Hit 12
Poise -3
Head Splitter
[3]
Init 0
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Move To Closest Enemy 1
Attack 23
Poise -4
One Use
Meat Whirlwind
[3]
Init 4
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Move To Closest Enemy 1
Attack 10
Targets all Enemies
Poise -3
Attacks all adjacent targets.
Right in the Jibblies
[3]
Init 2
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Move To Closest Enemy 1
Attack 8
Target cannot regain Poise
Poise -3
On wound, no poise regain rest of combat.

Ear Bite
[3]
Init 0
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Move To Closest Enemy 1
Attack 8
Bleed 3
Poise -3
Bites off an ear. On hit, inflicts 1 bleed
wound for next several rounds.
Passive
Tough 3
[3]
Max Health 2
Passive
Terrifying Face
[3]
Intimidation 3
Passive
Too mean to die 3
[3]
Con Defense 6

Passive
Too dumb to run 3
[3]
Fear Defense 6
Passive
Savage Nature 3
[3]
Attack 2
Passive
Predator
[3]
Extra Move Speed 1
Init 2
Passive
Killer
[3]
1 Extra Wound(s)